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| | Yes BETA! | |
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+4King Clovis The Laughing Man Scott Chain TitanT2 8 posters | |
Author | Message |
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TitanT2 Member
Posts : 2877 Join date : 2009-09-30 Age : 34 Location : Netherlands
| Subject: Re: Yes BETA! Mon Nov 28, 2011 4:46 pm | |
| I loved Taris, i was there and i just found out what happened to the outcast, and i saw the inside of the endar spire. My weekend was awesome. I am going to play the last bits now since the play button still works for 2 hours. | |
| | | The Laughing Man Moderator
Posts : 4443 Join date : 2010-03-18 Age : 32 Location : Exploring the island of Dressrosa.
| Subject: Re: Yes BETA! Mon Nov 28, 2011 4:57 pm | |
| My biggest complaint, and probably the biggest complaint of most testers (or so the testing forum makes it out to be), is just how static the worlds are. I mean...in other BioWare games the worlds feel alive and vibrant. SW:TOR doesn't; mostly it feels: dull, lifeless, and quiet. (I'm pretty sure the normal alive and vibrant worlds of other BioWare games was sacfricied because TOR's an MMO (expected to have thousands--if not millions--of players) and not single player. The lag could be brutal.
TOR's planets are the dullest, most lifeless, and quiet planets I've--not only encountered in an MMO, but, in a game PERIOD. (The hallway-like linearity of most planets doesn't help). I mean...there's little to no ambient noise, little to no conversation between NPCs (only hand gestures back and forth), and NPCs don't ever move from the spots they've been placed. Like I said, Balmorra is the planet I've seen with the most "life" in TOR, which shouldn't be the case with metropolitan planets like Coruscant and Nar Shaddaa.
Off-topic: I'm also not very fond of the morality system. To get some amazing gear you MUST get a certain alignment level (i.e. dark side 1, light side 1 etc. etc. etc.). The morality system as it stands now basically forces you to be pure light or pure dark--there's nothing special for grey characters and you somewhat gimp yourself. Also, the light side/dark side choices are way too extreme; you're either a total sissy everything-is-happy-sunshine kiss ass (light side) OR you're a total sociopathic caveman thug who doesn't know how to count to 3 (dark side).
(Some light side/dark side choices make absolutely no sense either--don't even get me started on that). If this game wasn't STAR WARS I probably wouldn't buy it. I also like a good story, and TOR has a good story (for the most part). | |
| | | King Clovis Moderator
Posts : 1713 Join date : 2010-07-08 Age : 30 Location : Minnesota
| Subject: Re: Yes BETA! Mon Nov 28, 2011 5:17 pm | |
| I found that it's more or less WoW with companions and a story line. | |
| | | Valkus Admin
Posts : 3463 Join date : 2009-09-14 Age : 34 Location : In your heart, and In your mind.
| Subject: Re: Yes BETA! Mon Nov 28, 2011 7:23 pm | |
| - The Laughing Man wrote:
- My biggest complaint, and probably the biggest complaint of most testers (or so the testing forum makes it out to be), is just how static the worlds are. I mean...in other BioWare games the worlds feel alive and vibrant. SW:TOR doesn't; mostly it feels: dull, lifeless, and quiet. (I'm pretty sure the normal alive and vibrant worlds of other BioWare games was sacfricied because TOR's an MMO (expected to have thousands--if not millions--of players) and not single player. The lag could be brutal.
TOR's planets are the dullest, most lifeless, and quiet planets I've--not only encountered in an MMO, but, in a game PERIOD. (The hallway-like linearity of most planets doesn't help). I mean...there's little to no ambient noise, little to no conversation between NPCs (only hand gestures back and forth), and NPCs don't ever move from the spots they've been placed. Like I said, Balmorra is the planet I've seen with the most "life" in TOR, which shouldn't be the case with metropolitan planets like Coruscant and Nar Shaddaa.
Off-topic: I'm also not very fond of the morality system. To get some amazing gear you MUST get a certain alignment level (i.e. dark side 1, light side 1 etc. etc. etc.). The morality system as it stands now basically forces you to be pure light or pure dark--there's nothing special for grey characters and you somewhat gimp yourself. Also, the light side/dark side choices are way too extreme; you're either a total sissy everything-is-happy-sunshine kiss ass (light side) OR you're a total sociopathic caveman thug who doesn't know how to count to 3 (dark side).
(Some light side/dark side choices make absolutely no sense either--don't even get me started on that). If this game wasn't STAR WARS I probably wouldn't buy it. I also like a good story, and TOR has a good story (for the most part). Ok, I'll totally agree with you here.. The light/dark choices were... um.. disappointing | |
| | | Scott Chain Member
Posts : 7510 Join date : 2009-12-01 Age : 35 Location : outside Turry's window
| Subject: Re: Yes BETA! Mon Nov 28, 2011 7:39 pm | |
| - Valkus Werdana wrote:
- The Laughing Man wrote:
- My biggest complaint, and probably the biggest complaint of most testers (or so the testing forum makes it out to be), is just how static the worlds are. I mean...in other BioWare games the worlds feel alive and vibrant. SW:TOR doesn't; mostly it feels: dull, lifeless, and quiet. (I'm pretty sure the normal alive and vibrant worlds of other BioWare games was sacfricied because TOR's an MMO (expected to have thousands--if not millions--of players) and not single player. The lag could be brutal.
TOR's planets are the dullest, most lifeless, and quiet planets I've--not only encountered in an MMO, but, in a game PERIOD. (The hallway-like linearity of most planets doesn't help). I mean...there's little to no ambient noise, little to no conversation between NPCs (only hand gestures back and forth), and NPCs don't ever move from the spots they've been placed. Like I said, Balmorra is the planet I've seen with the most "life" in TOR, which shouldn't be the case with metropolitan planets like Coruscant and Nar Shaddaa.
Off-topic: I'm also not very fond of the morality system. To get some amazing gear you MUST get a certain alignment level (i.e. dark side 1, light side 1 etc. etc. etc.). The morality system as it stands now basically forces you to be pure light or pure dark--there's nothing special for grey characters and you somewhat gimp yourself. Also, the light side/dark side choices are way too extreme; you're either a total sissy everything-is-happy-sunshine kiss ass (light side) OR you're a total sociopathic caveman thug who doesn't know how to count to 3 (dark side).
(Some light side/dark side choices make absolutely no sense either--don't even get me started on that). If this game wasn't STAR WARS I probably wouldn't buy it. I also like a good story, and TOR has a good story (for the most part). Ok, I'll totally agree with you here.. The light/dark choices were... um.. disappointing So Imma go bad bad Scott? | |
| | | Valkus Admin
Posts : 3463 Join date : 2009-09-14 Age : 34 Location : In your heart, and In your mind.
| Subject: Re: Yes BETA! Mon Nov 28, 2011 7:47 pm | |
| - Scott Chain wrote:
- Valkus Werdana wrote:
- The Laughing Man wrote:
- My biggest complaint, and probably the biggest complaint of most testers (or so the testing forum makes it out to be), is just how static the worlds are. I mean...in other BioWare games the worlds feel alive and vibrant. SW:TOR doesn't; mostly it feels: dull, lifeless, and quiet. (I'm pretty sure the normal alive and vibrant worlds of other BioWare games was sacfricied because TOR's an MMO (expected to have thousands--if not millions--of players) and not single player. The lag could be brutal.
TOR's planets are the dullest, most lifeless, and quiet planets I've--not only encountered in an MMO, but, in a game PERIOD. (The hallway-like linearity of most planets doesn't help). I mean...there's little to no ambient noise, little to no conversation between NPCs (only hand gestures back and forth), and NPCs don't ever move from the spots they've been placed. Like I said, Balmorra is the planet I've seen with the most "life" in TOR, which shouldn't be the case with metropolitan planets like Coruscant and Nar Shaddaa.
Off-topic: I'm also not very fond of the morality system. To get some amazing gear you MUST get a certain alignment level (i.e. dark side 1, light side 1 etc. etc. etc.). The morality system as it stands now basically forces you to be pure light or pure dark--there's nothing special for grey characters and you somewhat gimp yourself. Also, the light side/dark side choices are way too extreme; you're either a total sissy everything-is-happy-sunshine kiss ass (light side) OR you're a total sociopathic caveman thug who doesn't know how to count to 3 (dark side).
(Some light side/dark side choices make absolutely no sense either--don't even get me started on that). If this game wasn't STAR WARS I probably wouldn't buy it. I also like a good story, and TOR has a good story (for the most part). Ok, I'll totally agree with you here.. The light/dark choices were... um.. disappointing So Imma go bad bad Scott? If you mean an arrogant, prideful, psychopathic murderer? Then yes a bad bad Scott lol | |
| | | Scott Chain Member
Posts : 7510 Join date : 2009-12-01 Age : 35 Location : outside Turry's window
| Subject: Re: Yes BETA! Mon Nov 28, 2011 7:51 pm | |
| - Valkus Werdana wrote:
- Scott Chain wrote:
- Valkus Werdana wrote:
- The Laughing Man wrote:
- My biggest complaint, and probably the biggest complaint of most testers (or so the testing forum makes it out to be), is just how static the worlds are. I mean...in other BioWare games the worlds feel alive and vibrant. SW:TOR doesn't; mostly it feels: dull, lifeless, and quiet. (I'm pretty sure the normal alive and vibrant worlds of other BioWare games was sacfricied because TOR's an MMO (expected to have thousands--if not millions--of players) and not single player. The lag could be brutal.
TOR's planets are the dullest, most lifeless, and quiet planets I've--not only encountered in an MMO, but, in a game PERIOD. (The hallway-like linearity of most planets doesn't help). I mean...there's little to no ambient noise, little to no conversation between NPCs (only hand gestures back and forth), and NPCs don't ever move from the spots they've been placed. Like I said, Balmorra is the planet I've seen with the most "life" in TOR, which shouldn't be the case with metropolitan planets like Coruscant and Nar Shaddaa.
Off-topic: I'm also not very fond of the morality system. To get some amazing gear you MUST get a certain alignment level (i.e. dark side 1, light side 1 etc. etc. etc.). The morality system as it stands now basically forces you to be pure light or pure dark--there's nothing special for grey characters and you somewhat gimp yourself. Also, the light side/dark side choices are way too extreme; you're either a total sissy everything-is-happy-sunshine kiss ass (light side) OR you're a total sociopathic caveman thug who doesn't know how to count to 3 (dark side).
(Some light side/dark side choices make absolutely no sense either--don't even get me started on that). If this game wasn't STAR WARS I probably wouldn't buy it. I also like a good story, and TOR has a good story (for the most part). Ok, I'll totally agree with you here.. The light/dark choices were... um.. disappointing So Imma go bad bad Scott? If you mean an arrogant, prideful, psychopathic murderer? Then yes a bad bad Scott lol Excellent... I expect my laundry to be done by 10 sharp! | |
| | | The Laughing Man Moderator
Posts : 4443 Join date : 2010-03-18 Age : 32 Location : Exploring the island of Dressrosa.
| Subject: Re: Yes BETA! Tue Nov 29, 2011 12:44 pm | |
| - Valkus Werdana wrote:
- The Laughing Man wrote:
- My biggest complaint, and probably the biggest complaint of most testers (or so the testing forum makes it out to be), is just how static the worlds are. I mean...in other BioWare games the worlds feel alive and vibrant. SW:TOR doesn't; mostly it feels: dull, lifeless, and quiet. (I'm pretty sure the normal alive and vibrant worlds of other BioWare games was sacfricied because TOR's an MMO (expected to have thousands--if not millions--of players) and not single player. The lag could be brutal.
TOR's planets are the dullest, most lifeless, and quiet planets I've--not only encountered in an MMO, but, in a game PERIOD. (The hallway-like linearity of most planets doesn't help). I mean...there's little to no ambient noise, little to no conversation between NPCs (only hand gestures back and forth), and NPCs don't ever move from the spots they've been placed. Like I said, Balmorra is the planet I've seen with the most "life" in TOR, which shouldn't be the case with metropolitan planets like Coruscant and Nar Shaddaa.
Off-topic: I'm also not very fond of the morality system. To get some amazing gear you MUST get a certain alignment level (i.e. dark side 1, light side 1 etc. etc. etc.). The morality system as it stands now basically forces you to be pure light or pure dark--there's nothing special for grey characters and you somewhat gimp yourself. Also, the light side/dark side choices are way too extreme; you're either a total sissy everything-is-happy-sunshine kiss ass (light side) OR you're a total sociopathic caveman thug who doesn't know how to count to 3 (dark side).
(Some light side/dark side choices make absolutely no sense either--don't even get me started on that). If this game wasn't STAR WARS I probably wouldn't buy it. I also like a good story, and TOR has a good story (for the most part). Ok, I'll totally agree with you here.. The light/dark choices were... um.. disappointing Yeah. I mean...some of the morality choices are REALLY good, but, some of them are really stupid--piss-poor writing from the writing team. Like one mission on Ord Mantell: revolving the refugees and the Republic military. You get light side points for giving stolen medicine back to the people who stole them (the refugees). And you get dark side points for giving stolen medicine back to the ACTUAL owners (Republic military). (Well, as a Trooper, naturally, I give the medicine to the Republic military). I think BioWare should just completely remove the tier system for morality and stated gear associated with it; they should also add in a neutral choice option (bringing the total up to 3) for players to pick from. As it stands now, you're basically forced to go pure light or pure dark. It really ruins the storytelling and choice BioWare so heavily emphasized.
Last edited by The Laughing Man on Tue Nov 29, 2011 12:50 pm; edited 1 time in total | |
| | | TitanT2 Member
Posts : 2877 Join date : 2009-09-30 Age : 34 Location : Netherlands
| Subject: Re: Yes BETA! Tue Nov 29, 2011 5:26 pm | |
| - The Laughing Man wrote:
- Valkus Werdana wrote:
- The Laughing Man wrote:
- My biggest complaint, and probably the biggest complaint of most testers (or so the testing forum makes it out to be), is just how static the worlds are. I mean...in other BioWare games the worlds feel alive and vibrant. SW:TOR doesn't; mostly it feels: dull, lifeless, and quiet. (I'm pretty sure the normal alive and vibrant worlds of other BioWare games was sacfricied because TOR's an MMO (expected to have thousands--if not millions--of players) and not single player. The lag could be brutal.
TOR's planets are the dullest, most lifeless, and quiet planets I've--not only encountered in an MMO, but, in a game PERIOD. (The hallway-like linearity of most planets doesn't help). I mean...there's little to no ambient noise, little to no conversation between NPCs (only hand gestures back and forth), and NPCs don't ever move from the spots they've been placed. Like I said, Balmorra is the planet I've seen with the most "life" in TOR, which shouldn't be the case with metropolitan planets like Coruscant and Nar Shaddaa.
Off-topic: I'm also not very fond of the morality system. To get some amazing gear you MUST get a certain alignment level (i.e. dark side 1, light side 1 etc. etc. etc.). The morality system as it stands now basically forces you to be pure light or pure dark--there's nothing special for grey characters and you somewhat gimp yourself. Also, the light side/dark side choices are way too extreme; you're either a total sissy everything-is-happy-sunshine kiss ass (light side) OR you're a total sociopathic caveman thug who doesn't know how to count to 3 (dark side).
(Some light side/dark side choices make absolutely no sense either--don't even get me started on that). If this game wasn't STAR WARS I probably wouldn't buy it. I also like a good story, and TOR has a good story (for the most part). Ok, I'll totally agree with you here.. The light/dark choices were... um.. disappointing Yeah.
I mean...some of the morality choices are REALLY good, but, some of them are really stupid--piss-poor writing from the writing team. Like one mission on Ord Mantell: revolving the refugees and the Republic military.
You get light side points for giving stolen medicine back to the people who stole them (the refugees). And you get dark side points for giving stolen medicine back to the ACTUAL owners (Republic military). (Well, as a Trooper, naturally, I give the medicine to the Republic military). I think BioWare should just completely remove the tier system for morality and stated gear associated with it; they should also add in a neutral choice option (bringing the total up to 3) for players to pick from.
As it stands now, you're basically forced to go pure light or pure dark. It really ruins the storytelling and choice BioWare so heavily emphasized. From an earlier statement neutral players would get rewarded as well... | |
| | | Scott Chain Member
Posts : 7510 Join date : 2009-12-01 Age : 35 Location : outside Turry's window
| Subject: Re: Yes BETA! Tue Nov 29, 2011 6:02 pm | |
| - TitanT2 wrote:
- The Laughing Man wrote:
- Valkus Werdana wrote:
- The Laughing Man wrote:
- My biggest complaint, and probably the biggest complaint of most testers (or so the testing forum makes it out to be), is just how static the worlds are. I mean...in other BioWare games the worlds feel alive and vibrant. SW:TOR doesn't; mostly it feels: dull, lifeless, and quiet. (I'm pretty sure the normal alive and vibrant worlds of other BioWare games was sacfricied because TOR's an MMO (expected to have thousands--if not millions--of players) and not single player. The lag could be brutal.
TOR's planets are the dullest, most lifeless, and quiet planets I've--not only encountered in an MMO, but, in a game PERIOD. (The hallway-like linearity of most planets doesn't help). I mean...there's little to no ambient noise, little to no conversation between NPCs (only hand gestures back and forth), and NPCs don't ever move from the spots they've been placed. Like I said, Balmorra is the planet I've seen with the most "life" in TOR, which shouldn't be the case with metropolitan planets like Coruscant and Nar Shaddaa.
Off-topic: I'm also not very fond of the morality system. To get some amazing gear you MUST get a certain alignment level (i.e. dark side 1, light side 1 etc. etc. etc.). The morality system as it stands now basically forces you to be pure light or pure dark--there's nothing special for grey characters and you somewhat gimp yourself. Also, the light side/dark side choices are way too extreme; you're either a total sissy everything-is-happy-sunshine kiss ass (light side) OR you're a total sociopathic caveman thug who doesn't know how to count to 3 (dark side).
(Some light side/dark side choices make absolutely no sense either--don't even get me started on that). If this game wasn't STAR WARS I probably wouldn't buy it. I also like a good story, and TOR has a good story (for the most part). Ok, I'll totally agree with you here.. The light/dark choices were... um.. disappointing Yeah.
I mean...some of the morality choices are REALLY good, but, some of them are really stupid--piss-poor writing from the writing team. Like one mission on Ord Mantell: revolving the refugees and the Republic military.
You get light side points for giving stolen medicine back to the people who stole them (the refugees). And you get dark side points for giving stolen medicine back to the ACTUAL owners (Republic military). (Well, as a Trooper, naturally, I give the medicine to the Republic military). I think BioWare should just completely remove the tier system for morality and stated gear associated with it; they should also add in a neutral choice option (bringing the total up to 3) for players to pick from.
As it stands now, you're basically forced to go pure light or pure dark. It really ruins the storytelling and choice BioWare so heavily emphasized. From an earlier statement neutral players would get rewarded as well... /+5renagade | |
| | | The Laughing Man Moderator
Posts : 4443 Join date : 2010-03-18 Age : 32 Location : Exploring the island of Dressrosa.
| Subject: Re: Yes BETA! Tue Nov 29, 2011 6:46 pm | |
| That statement is no longer valid, for launch anyway. | |
| | | Valkus Admin
Posts : 3463 Join date : 2009-09-14 Age : 34 Location : In your heart, and In your mind.
| Subject: Re: Yes BETA! Tue Nov 29, 2011 7:32 pm | |
| Yup, if you go neutral you will seriously gimp yourself. It's either light or dark. | |
| | | Ixidor Asgrod Member
Posts : 1489 Join date : 2010-06-17 Age : 34
| Subject: Re: Yes BETA! Tue Nov 29, 2011 7:48 pm | |
| - The Laughing Man wrote:
- piss-poor writing from the writing team
(Haven't been in this thread in a while) While I'm honestly just saying this because I like Bioware, I always try to keep a realistic mind about how the writing was done for each class. You had 1-2 writers doing the whole thing, and at some development level, you really can't expect Bioware to spend tons of hours going over 8 stories (each script supposedly longer than Kotor) with varying options and making improvements on each one while at the same time working on the game. I don't really know how many more quality employees Bioware has at this point. Between TOR and ME3 (and whatever their new game is) it's fairly obvious that they are on their 4th or 5th tier backups now. So personally I keep criticisms about story related to the writers themselves. Drew Karpyshan and such. On the other hand, it doesn't sound like the morality in this game is a problem, you could make a bad choice or two and not have any serious impact for your character. I believe Diplomacy solves that issue? | |
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