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PostSubject: Re: Yes BETA!   Mon Nov 28, 2011 2:00 pm

TitanT2 wrote:
I love this game, it is the first mmo i enjoy to play.

cheers

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PostSubject: Re: Yes BETA!   Mon Nov 28, 2011 4:46 pm

I loved Taris, i was there and i just found out what happened to the outcast, and i saw the inside of the endar spire. Very Happy

My weekend was awesome. I am going to play the last bits now since the play button still works for 2 hours. Very Happy
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PostSubject: Re: Yes BETA!   Mon Nov 28, 2011 4:57 pm

My biggest complaint, and probably the biggest complaint of most testers (or so the testing forum makes it out to be), is just how static the worlds are. I mean...in other BioWare games the worlds feel alive and vibrant. SW:TOR doesn't; mostly it feels: dull, lifeless, and quiet. (I'm pretty sure the normal alive and vibrant worlds of other BioWare games was sacfricied because TOR's an MMO (expected to have thousands--if not millions--of players) and not single player. The lag could be brutal.

TOR's planets are the dullest, most lifeless, and quiet planets I've--not only encountered in an MMO, but, in a game PERIOD. (The hallway-like linearity of most planets doesn't help). I mean...there's little to no ambient noise, little to no conversation between NPCs (only hand gestures back and forth), and NPCs don't ever move from the spots they've been placed. Like I said, Balmorra is the planet I've seen with the most "life" in TOR, which shouldn't be the case with metropolitan planets like Coruscant and Nar Shaddaa.

Off-topic: I'm also not very fond of the morality system. To get some amazing gear you MUST get a certain alignment level (i.e. dark side 1, light side 1 etc. etc. etc.). The morality system as it stands now basically forces you to be pure light or pure dark--there's nothing special for grey characters and you somewhat gimp yourself. Also, the light side/dark side choices are way too extreme; you're either a total sissy everything-is-happy-sunshine kiss ass (light side) OR you're a total sociopathic caveman thug who doesn't know how to count to 3 (dark side).

(Some light side/dark side choices make absolutely no sense either--don't even get me started on that). If this game wasn't STAR WARS I probably wouldn't buy it. I also like a good story, and TOR has a good story (for the most part).

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PostSubject: Re: Yes BETA!   Mon Nov 28, 2011 5:17 pm

I found that it's more or less WoW with companions and a story line.
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PostSubject: Re: Yes BETA!   Mon Nov 28, 2011 7:23 pm

The Laughing Man wrote:
My biggest complaint, and probably the biggest complaint of most testers (or so the testing forum makes it out to be), is just how static the worlds are. I mean...in other BioWare games the worlds feel alive and vibrant. SW:TOR doesn't; mostly it feels: dull, lifeless, and quiet. (I'm pretty sure the normal alive and vibrant worlds of other BioWare games was sacfricied because TOR's an MMO (expected to have thousands--if not millions--of players) and not single player. The lag could be brutal.

TOR's planets are the dullest, most lifeless, and quiet planets I've--not only encountered in an MMO, but, in a game PERIOD. (The hallway-like linearity of most planets doesn't help). I mean...there's little to no ambient noise, little to no conversation between NPCs (only hand gestures back and forth), and NPCs don't ever move from the spots they've been placed. Like I said, Balmorra is the planet I've seen with the most "life" in TOR, which shouldn't be the case with metropolitan planets like Coruscant and Nar Shaddaa.

Off-topic: I'm also not very fond of the morality system. To get some amazing gear you MUST get a certain alignment level (i.e. dark side 1, light side 1 etc. etc. etc.). The morality system as it stands now basically forces you to be pure light or pure dark--there's nothing special for grey characters and you somewhat gimp yourself. Also, the light side/dark side choices are way too extreme; you're either a total sissy everything-is-happy-sunshine kiss ass (light side) OR you're a total sociopathic caveman thug who doesn't know how to count to 3 (dark side).

(Some light side/dark side choices make absolutely no sense either--don't even get me started on that). If this game wasn't STAR WARS I probably wouldn't buy it. I also like a good story, and TOR has a good story (for the most part).

Ok, I'll totally agree with you here.. The light/dark choices were... um.. disappointing

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PostSubject: Re: Yes BETA!   Mon Nov 28, 2011 7:39 pm

Valkus Werdana wrote:
The Laughing Man wrote:
My biggest complaint, and probably the biggest complaint of most testers (or so the testing forum makes it out to be), is just how static the worlds are. I mean...in other BioWare games the worlds feel alive and vibrant. SW:TOR doesn't; mostly it feels: dull, lifeless, and quiet. (I'm pretty sure the normal alive and vibrant worlds of other BioWare games was sacfricied because TOR's an MMO (expected to have thousands--if not millions--of players) and not single player. The lag could be brutal.

TOR's planets are the dullest, most lifeless, and quiet planets I've--not only encountered in an MMO, but, in a game PERIOD. (The hallway-like linearity of most planets doesn't help). I mean...there's little to no ambient noise, little to no conversation between NPCs (only hand gestures back and forth), and NPCs don't ever move from the spots they've been placed. Like I said, Balmorra is the planet I've seen with the most "life" in TOR, which shouldn't be the case with metropolitan planets like Coruscant and Nar Shaddaa.

Off-topic: I'm also not very fond of the morality system. To get some amazing gear you MUST get a certain alignment level (i.e. dark side 1, light side 1 etc. etc. etc.). The morality system as it stands now basically forces you to be pure light or pure dark--there's nothing special for grey characters and you somewhat gimp yourself. Also, the light side/dark side choices are way too extreme; you're either a total sissy everything-is-happy-sunshine kiss ass (light side) OR you're a total sociopathic caveman thug who doesn't know how to count to 3 (dark side).

(Some light side/dark side choices make absolutely no sense either--don't even get me started on that). If this game wasn't STAR WARS I probably wouldn't buy it. I also like a good story, and TOR has a good story (for the most part).

Ok, I'll totally agree with you here.. The light/dark choices were... um.. disappointing

So Imma go bad bad Scott? Twisted Evil

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PostSubject: Re: Yes BETA!   Mon Nov 28, 2011 7:47 pm

Scott Chain wrote:
Valkus Werdana wrote:
The Laughing Man wrote:
My biggest complaint, and probably the biggest complaint of most testers (or so the testing forum makes it out to be), is just how static the worlds are. I mean...in other BioWare games the worlds feel alive and vibrant. SW:TOR doesn't; mostly it feels: dull, lifeless, and quiet. (I'm pretty sure the normal alive and vibrant worlds of other BioWare games was sacfricied because TOR's an MMO (expected to have thousands--if not millions--of players) and not single player. The lag could be brutal.

TOR's planets are the dullest, most lifeless, and quiet planets I've--not only encountered in an MMO, but, in a game PERIOD. (The hallway-like linearity of most planets doesn't help). I mean...there's little to no ambient noise, little to no conversation between NPCs (only hand gestures back and forth), and NPCs don't ever move from the spots they've been placed. Like I said, Balmorra is the planet I've seen with the most "life" in TOR, which shouldn't be the case with metropolitan planets like Coruscant and Nar Shaddaa.

Off-topic: I'm also not very fond of the morality system. To get some amazing gear you MUST get a certain alignment level (i.e. dark side 1, light side 1 etc. etc. etc.). The morality system as it stands now basically forces you to be pure light or pure dark--there's nothing special for grey characters and you somewhat gimp yourself. Also, the light side/dark side choices are way too extreme; you're either a total sissy everything-is-happy-sunshine kiss ass (light side) OR you're a total sociopathic caveman thug who doesn't know how to count to 3 (dark side).

(Some light side/dark side choices make absolutely no sense either--don't even get me started on that). If this game wasn't STAR WARS I probably wouldn't buy it. I also like a good story, and TOR has a good story (for the most part).

Ok, I'll totally agree with you here.. The light/dark choices were... um.. disappointing

So Imma go bad bad Scott? Twisted Evil

If you mean an arrogant, prideful, psychopathic murderer? Then yes a bad bad Scott lol

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PostSubject: Re: Yes BETA!   Mon Nov 28, 2011 7:51 pm

Valkus Werdana wrote:
Scott Chain wrote:
Valkus Werdana wrote:
The Laughing Man wrote:
My biggest complaint, and probably the biggest complaint of most testers (or so the testing forum makes it out to be), is just how static the worlds are. I mean...in other BioWare games the worlds feel alive and vibrant. SW:TOR doesn't; mostly it feels: dull, lifeless, and quiet. (I'm pretty sure the normal alive and vibrant worlds of other BioWare games was sacfricied because TOR's an MMO (expected to have thousands--if not millions--of players) and not single player. The lag could be brutal.

TOR's planets are the dullest, most lifeless, and quiet planets I've--not only encountered in an MMO, but, in a game PERIOD. (The hallway-like linearity of most planets doesn't help). I mean...there's little to no ambient noise, little to no conversation between NPCs (only hand gestures back and forth), and NPCs don't ever move from the spots they've been placed. Like I said, Balmorra is the planet I've seen with the most "life" in TOR, which shouldn't be the case with metropolitan planets like Coruscant and Nar Shaddaa.

Off-topic: I'm also not very fond of the morality system. To get some amazing gear you MUST get a certain alignment level (i.e. dark side 1, light side 1 etc. etc. etc.). The morality system as it stands now basically forces you to be pure light or pure dark--there's nothing special for grey characters and you somewhat gimp yourself. Also, the light side/dark side choices are way too extreme; you're either a total sissy everything-is-happy-sunshine kiss ass (light side) OR you're a total sociopathic caveman thug who doesn't know how to count to 3 (dark side).

(Some light side/dark side choices make absolutely no sense either--don't even get me started on that). If this game wasn't STAR WARS I probably wouldn't buy it. I also like a good story, and TOR has a good story (for the most part).

Ok, I'll totally agree with you here.. The light/dark choices were... um.. disappointing

So Imma go bad bad Scott? Twisted Evil

If you mean an arrogant, prideful, psychopathic murderer? Then yes a bad bad Scott lol

Excellent... I expect my laundry to be done by 10 sharp!

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PostSubject: Re: Yes BETA!   Mon Nov 28, 2011 11:14 pm

Hey folks, been playing for two days and here's my rundown.

First, a quick background on my likes and dislikes.

I am all about story, I RP heavily, plow through RPGS obsessively, and put everything else on the backburner. To me, a great game is a great story, or its crap. In WoW I preferred questing for various storylines so much I maxed out 7 different toons and only went endgame with 2.

Mechanics: Pretty good, it felt a bit more interactive with the autoattack removed, and cover got pretty important for my Imperial Sniper. Aside from that there were no huge, obviouse innovations. I did like the enemy's realistic reactions to your attacks. I also enjoyed the fact that to scale difficulty of enemies they didnt buff the enemies, but faced you with larger groups...that way a few blaster shots is still sufficient for most baddies.

Video, Audio: Visuals were nothing new amd nothing old. I was disappointed at first but really didnt notice after half an hour or so. The conversational closeups do help me empathize with my character. Audio I thought was great. To get that much voice acting is unprecedented to begin with, and the fact that it was good was amazing. All too often I find myself embarrassed at the poor acting in video games, this was to the contrary interesting and compelling...not to mention a nice change from squinting at text.

Story: Fabulous. I played the imperial agent and I was frankly amazed. I stopped playing early this evening for a reason that came to me as quite bizarre--I was getting attached to the character and storyline, and I am now very upset that she will be deleted!

Game Structure: Good. You can see where they learned from other MMO's here. I found myself backtracking rarely and encountered little in the way of tedious travel. Cites tend to be centrally located rather than at the extremes of the territories. Quests lumped together in areas nicely, and I left most places with very little undone, yet was not too far ahead of the level curve. Also the phased system they have set up for dungeons around the game seems to be a great stopper against over farming and crowd-induced lag.

Group work: Surprisingly difficult at lower levels. Blacktalon flashpoint was tough...mostly because we did it without a healer. And the heroic areas spread around were incredibly challenging. This can be discouraging to new players, especially those who hate seeing quests left undone. Ideally guilds will fill that void. I was impressed to find that when we ran Blacktalon the second time we chose some different conversation options and it noticably impacted the outcome of the story--A nice take on what would have been another instance run.

RP Potential: Above Average: This is something most people don't rate, but there are alot of subtleties that go into creating an RP conducive environment. The good: the environment is huge in most cities, with plenty of room to play around and fairly straightforward travel between the areas. Additionally we will be able to RP with people of opposing factions, which will be great if we find an agreeable guild on the other side of the line. Small details are there as well, bands in different towns have their own band names, and the storyies of the characters can act as a great baseline for people who are new to RP. The Bad: They really havent done much to help you become the character in personality. Character customization is quite limited (although body type is a nice innovation) and use of short cut emotes is limited as well--I experiemented with a few I've used across games in the past and only one or two brought me anything. Companions can also detract from RP if they are present and making wisecracks, or if we have a clone army showing up (three people with the same companion.)

All in all, the game looks good. The story is the selling point for me. I wouldn't go back to MMO's otherwise, and after seeing the sotry in TOR I was very impressed. Outside of that the game is fairly parallel to the elephant in the room, WoW.
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PostSubject: Re: Yes BETA!   Tue Nov 29, 2011 12:44 pm

Valkus Werdana wrote:
The Laughing Man wrote:
My biggest complaint, and probably the biggest complaint of most testers (or so the testing forum makes it out to be), is just how static the worlds are. I mean...in other BioWare games the worlds feel alive and vibrant. SW:TOR doesn't; mostly it feels: dull, lifeless, and quiet. (I'm pretty sure the normal alive and vibrant worlds of other BioWare games was sacfricied because TOR's an MMO (expected to have thousands--if not millions--of players) and not single player. The lag could be brutal.

TOR's planets are the dullest, most lifeless, and quiet planets I've--not only encountered in an MMO, but, in a game PERIOD. (The hallway-like linearity of most planets doesn't help). I mean...there's little to no ambient noise, little to no conversation between NPCs (only hand gestures back and forth), and NPCs don't ever move from the spots they've been placed. Like I said, Balmorra is the planet I've seen with the most "life" in TOR, which shouldn't be the case with metropolitan planets like Coruscant and Nar Shaddaa.

Off-topic: I'm also not very fond of the morality system. To get some amazing gear you MUST get a certain alignment level (i.e. dark side 1, light side 1 etc. etc. etc.). The morality system as it stands now basically forces you to be pure light or pure dark--there's nothing special for grey characters and you somewhat gimp yourself. Also, the light side/dark side choices are way too extreme; you're either a total sissy everything-is-happy-sunshine kiss ass (light side) OR you're a total sociopathic caveman thug who doesn't know how to count to 3 (dark side).

(Some light side/dark side choices make absolutely no sense either--don't even get me started on that). If this game wasn't STAR WARS I probably wouldn't buy it. I also like a good story, and TOR has a good story (for the most part).

Ok, I'll totally agree with you here.. The light/dark choices were... um.. disappointing

Yeah.

I mean...some of the morality choices are REALLY good, but, some of them are really stupid--piss-poor writing from the writing team. Like one mission on Ord Mantell: revolving the refugees and the Republic military.

You get light side points for giving stolen medicine back to the people who stole them (the refugees). And you get dark side points for giving stolen medicine back to the ACTUAL owners (Republic military). (Well, as a Trooper, naturally, I give the medicine to the Republic military). I think BioWare should just completely remove the tier system for morality and stated gear associated with it; they should also add in a neutral choice option (bringing the total up to 3) for players to pick from.

As it stands now, you're basically forced to go pure light or pure dark. It really ruins the storytelling and choice BioWare so heavily emphasized.

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PostSubject: Re: Yes BETA!   Tue Nov 29, 2011 5:26 pm

The Laughing Man wrote:
Valkus Werdana wrote:
The Laughing Man wrote:
My biggest complaint, and probably the biggest complaint of most testers (or so the testing forum makes it out to be), is just how static the worlds are. I mean...in other BioWare games the worlds feel alive and vibrant. SW:TOR doesn't; mostly it feels: dull, lifeless, and quiet. (I'm pretty sure the normal alive and vibrant worlds of other BioWare games was sacfricied because TOR's an MMO (expected to have thousands--if not millions--of players) and not single player. The lag could be brutal.

TOR's planets are the dullest, most lifeless, and quiet planets I've--not only encountered in an MMO, but, in a game PERIOD. (The hallway-like linearity of most planets doesn't help). I mean...there's little to no ambient noise, little to no conversation between NPCs (only hand gestures back and forth), and NPCs don't ever move from the spots they've been placed. Like I said, Balmorra is the planet I've seen with the most "life" in TOR, which shouldn't be the case with metropolitan planets like Coruscant and Nar Shaddaa.

Off-topic: I'm also not very fond of the morality system. To get some amazing gear you MUST get a certain alignment level (i.e. dark side 1, light side 1 etc. etc. etc.). The morality system as it stands now basically forces you to be pure light or pure dark--there's nothing special for grey characters and you somewhat gimp yourself. Also, the light side/dark side choices are way too extreme; you're either a total sissy everything-is-happy-sunshine kiss ass (light side) OR you're a total sociopathic caveman thug who doesn't know how to count to 3 (dark side).

(Some light side/dark side choices make absolutely no sense either--don't even get me started on that). If this game wasn't STAR WARS I probably wouldn't buy it. I also like a good story, and TOR has a good story (for the most part).

Ok, I'll totally agree with you here.. The light/dark choices were... um.. disappointing

Yeah.

I mean...some of the morality choices are REALLY good, but, some of them are really stupid--piss-poor writing from the writing team. Like one mission on Ord Mantell: revolving the refugees and the Republic military.

You get light side points for giving stolen medicine back to the people who stole them (the refugees). And you get dark side points for giving stolen medicine back to the ACTUAL owners (Republic military). (Well, as a Trooper, naturally, I give the medicine to the Republic military). I think BioWare should just completely remove the tier system for morality and stated gear associated with it; they should also add in a neutral choice option (bringing the total up to 3) for players to pick from.

As it stands now, you're basically forced to go pure light or pure dark. It really ruins the storytelling and choice BioWare so heavily emphasized.

From an earlier statement neutral players would get rewarded as well...
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PostSubject: Re: Yes BETA!   Tue Nov 29, 2011 6:02 pm

TitanT2 wrote:
The Laughing Man wrote:
Valkus Werdana wrote:
The Laughing Man wrote:
My biggest complaint, and probably the biggest complaint of most testers (or so the testing forum makes it out to be), is just how static the worlds are. I mean...in other BioWare games the worlds feel alive and vibrant. SW:TOR doesn't; mostly it feels: dull, lifeless, and quiet. (I'm pretty sure the normal alive and vibrant worlds of other BioWare games was sacfricied because TOR's an MMO (expected to have thousands--if not millions--of players) and not single player. The lag could be brutal.

TOR's planets are the dullest, most lifeless, and quiet planets I've--not only encountered in an MMO, but, in a game PERIOD. (The hallway-like linearity of most planets doesn't help). I mean...there's little to no ambient noise, little to no conversation between NPCs (only hand gestures back and forth), and NPCs don't ever move from the spots they've been placed. Like I said, Balmorra is the planet I've seen with the most "life" in TOR, which shouldn't be the case with metropolitan planets like Coruscant and Nar Shaddaa.

Off-topic: I'm also not very fond of the morality system. To get some amazing gear you MUST get a certain alignment level (i.e. dark side 1, light side 1 etc. etc. etc.). The morality system as it stands now basically forces you to be pure light or pure dark--there's nothing special for grey characters and you somewhat gimp yourself. Also, the light side/dark side choices are way too extreme; you're either a total sissy everything-is-happy-sunshine kiss ass (light side) OR you're a total sociopathic caveman thug who doesn't know how to count to 3 (dark side).

(Some light side/dark side choices make absolutely no sense either--don't even get me started on that). If this game wasn't STAR WARS I probably wouldn't buy it. I also like a good story, and TOR has a good story (for the most part).

Ok, I'll totally agree with you here.. The light/dark choices were... um.. disappointing

Yeah.

I mean...some of the morality choices are REALLY good, but, some of them are really stupid--piss-poor writing from the writing team. Like one mission on Ord Mantell: revolving the refugees and the Republic military.

You get light side points for giving stolen medicine back to the people who stole them (the refugees). And you get dark side points for giving stolen medicine back to the ACTUAL owners (Republic military). (Well, as a Trooper, naturally, I give the medicine to the Republic military). I think BioWare should just completely remove the tier system for morality and stated gear associated with it; they should also add in a neutral choice option (bringing the total up to 3) for players to pick from.

As it stands now, you're basically forced to go pure light or pure dark. It really ruins the storytelling and choice BioWare so heavily emphasized.

From an earlier statement neutral players would get rewarded as well...

/+5renagade

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PostSubject: Re: Yes BETA!   Tue Nov 29, 2011 6:46 pm

That statement is no longer valid, for launch anyway.

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PostSubject: Re: Yes BETA!   Tue Nov 29, 2011 7:32 pm

Yup, if you go neutral you will seriously gimp yourself. It's either light or dark.

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PostSubject: Re: Yes BETA!   Tue Nov 29, 2011 7:48 pm

The Laughing Man wrote:
piss-poor writing from the writing team

(Haven't been in this thread in a while)

While I'm honestly just saying this because I like Bioware, I always try to keep a realistic mind about how the writing was done for each class. You had 1-2 writers doing the whole thing, and at some development level, you really can't expect Bioware to spend tons of hours going over 8 stories (each script supposedly longer than Kotor) with varying options and making improvements on each one while at the same time working on the game. I don't really know how many more quality employees Bioware has at this point. Between TOR and ME3 (and whatever their new game is) it's fairly obvious that they are on their 4th or 5th tier backups now.

So personally I keep criticisms about story related to the writers themselves. Drew Karpyshan and such.

On the other hand, it doesn't sound like the morality in this game is a problem, you could make a bad choice or two and not have any serious impact for your character. I believe Diplomacy solves that issue?
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