This was originally posted by Comrade Brucil in the Template thread
Species/Race: Human
Name: Brucil
Last Name: Zalkov
Gender: Male
Age: 58
Height: 6’2”
Weight: 195
Hair Color/Style: Bald
Facial Appearance: Angular, ‘hard’, long scar moving from the top right of his brow, to his left cheek. Missing the upper portion of his right ear.
Eye Color: Grey
Body Appearance: Muscular, but still lean. Multiple tattoos, the two most notable are the ones on the portion of his neck (Simply just A+ of in black ink) and a faded Republic symbol, with a skull and crossbones over it on his left form arm. Has numerous shrapnel scars across his back, and a blaster burn on his right hip.
Home Planet: Coruscant
Current Residence: Unknown
Allegiance: Republic
Profession: Terrorist Cell Leader, (Former) Republic Military Colonel, (Former) Republic SpecOps Operator
Armor: Light civilian clothing, lined with blaster resistant mesh.
Primary Weapon(s): Heavy blaster pistol
Biography:
Brucil’s long, dedicated and decorated military career finally managed to come to an end with the fighting on Balmorra. When the Republic officially withdrew, when the treaty of Coruscant was signed, Brucil and his team was left behind. After the Republic managed to figure things out, and get people on Balmorra, Brucil was declared KIA, along with most of his team.
He, and two other members of his squad, eventually showed up a month later on a Coruscant at the SpecOps Command, much to the surprise of everyone. SpecOps decided that it’d be better if his squad had stayed dead, gave them a pile of credits each, bought them expensive apartments in the Senate Square on Coruscant, discharged them and told them to stay put and stay quiet.
Brucil was not satisfied with that. One morning, he was reported missing, all the credits in both him and his former squad member’s banks gone.
He showed up, again, on the outer rim recruiting members for a new squad, with the intention of bringing the fight directly to the Empire. He joined the Fillorean Society, when things went poorly with his terrorist group and when the Filloreans were dissolved, he tried his hand at terrorism again.
With the recreation of the Filloreans, Brucil has decided to send his new protégé, Som, to fight for them choosing instead to stay back and give
support to the Filloreans, rather than fight for them.
Combat Skills
Lightsaber: 0
Melee Weapons: 0
Blasters: 4
Heavy Weapons/Ordinance: 0
Force Power: 0
Unarmed: 2
Utility Skills
Acrobatics: 1
Awareness: 3
Computers: 0
Demolitions: 0
Force Power (utility):0
Mechanics: 3
Security: 0
Speechcraft: 3
Stealth: 0
Treat Injury: 0